Aircraft Job
Configuration for Aircraft Section
The
Config.Aircraft parameter, when set totrue, activates a specific job related to cars. If this value is changed tofalse, the job will not run.
Config.Aircraft = trueDon't make any changes here (its linked to future updates)
Config.UseRequiredJob = false -- Dont touch
Config.RequiredJobAircraft = "driver" -- Dont touchBlip Configuration
Active: Determines if the blip is visible on the map. Setting this to
trueenables the blip, whilefalsedisables it.AircraftBlipSprite: Specifies the icon used for the blip by its sprite ID, allowing customization of its appearance.
AircraftBlipColour: Sets the color of the blip using a predefined color ID, enabling thematic consistency.
AircraftBlipName: Defines the label or name displayed when hovering over the blip, offering context for its purpose.
AircraftBlipScale: Adjusts the size of the blip on the map. A smaller value reduces its size, while a larger value makes it more prominent.
Config.blipAircraft = {
Active = true,
AircraftBlipSprite = 307, -- The sprite ID for the blip
AircraftBlipColour = 0, -- The color ID for the blip
AircraftBlipName = "Aircraft Job", -- Name displayed on the blip
AircraftBlipScale = 0.7, -- Scale (size) of the blip
}Ped Configuration
Model: Specifies the ped's model (in this case,
"mp_m_waremech_01"), which determines the ped's appearance. Change this to match the desired character for the job.Coords: Defines the spawn location for the ped using the
vector3format, which includes the X, Y, and Z coordinates. Adjust these values to place the ped at the desired location.Heading: Sets the ped's heading direction in degrees, determining which way the ped will face upon spawning.
Job Configuration
Config.aircrafticondifficulty: Sets the difficulty level of the minigame icon (set to
8).Config.aircraftbarspeed: Controls the speed of the aircraft-related minigame bar (set to
1.5).Config.SpawnLocationsAircraft: Defines the spawn locations for aircraft with specific coordinates, heading, and model
Config.TableAndLaptop: Defines the table and laptop location with coordinates and heading:
Coords:
vector3(-1884.6835, -3105.7476, 13.9443)Heading:
336.0249
Config.WaitTime: Time (in milliseconds) from the plane starting to land to the bus spawning (set to
58,000, equivalent to 58 seconds).Config.MechanicAircraftDespawnCar: Time (in milliseconds) before the mechanic's aircraft car despawns (set to
300,000, equivalent to 5 minutes).Config.busmodel: Specifies the bus model (set to
"bus").Config.Npc: Number of NPCs in the bus (set to
8).Config.busmaker: Location where the bus spawns (
vector3(-1384.4412, -2260.3335, 13.9448)).Config.busoffset: Sets the bus offset position (
vector3(-16.0, 0.0, 0.0)).Config.landingcords: Defines the plane landing coordinates and runway paths:
Runway Start:
vector3(-1652.3910, -2761.5481, 13.9447)Runway End:
vector3(-1414.3038, -2346.4351, 14.5476)
Config.Crashlanding: Specifies crash landing locations for cars:
Coords:
vector3(-2262.9753, 3016.4768, 32.3742)Heading:
241.0185
Player Side Configuration
Config.MechanicAircraft: Defines the mechanic vehicle for aircraft tasks:
Model:
"airtug".Coords:
vector3(-1776.9602, -2795.9182, 13.3732).Heading:
240.9232.
Config.UseMechanicAircraftClothes: Enables mechanic-specific clothes for aircraft jobs (set to
true).Config.MechanicClothesAircraft: Specifies the outfit for aircraft mechanics:
T-Shirt: Model
181, Variant0.Torso: Model
318, Variant5.Arms: Model
74.Pants: Model
187, Variant0.Shoes: Model
97, Variant0.Helmet: Model
0, Variant0.Chain: Model
38, Variant0.Ears: Model
0, Variant0.
Last updated